AI Insights · Timothy · January 2022
Top 5 Slime Games on iOS in Central America Q4 2021
Discover how the top 5 slime games performed in Central America on the iOS platform during Q4 2021, with insights into downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 slime games on the iOS platform in Central America showcased varied performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends.
Super Slime Simulator by Dramaton LTD experienced fluctuations in its weekly downloads, starting at 1.3K at the beginning of October and ending the quarter at 928. The highest downloads were recorded in the last week of December with 977. In terms of revenue, the game saw a significant peak of $65 in the final week of December, following a consistent but low revenue trend throughout the quarter. Weekly active users started at 3K and showed a slight decline to 2.3K by the end of December.
Makeup Slime Game! Relaxation from Shanze Shafique saw a steady increase in weekly downloads, culminating at 1.1K in the last week of December. The game maintained a strong active user base, rising from 2.5K at the start of the quarter to over 3.1K by the end of December.
Fluid Simulation by Pavel Dobryakov had a varied performance, with weekly downloads peaking at 612 in late November before dropping to 198 by the end of December. The app's weekly revenue had a notable spike of $74 in late October. Active users showed a pattern of highs and lows, starting at 947 and ending at 872.
Virtual Slime from Cider Software LLC maintained a relatively stable download rate throughout the quarter, with a slight peak at 296 in late November. Active users started at 1.1K and saw a minor decline to 955 by the end of December.
Goo: Slime simulator, ASMR by Exomind LTD experienced a fluctuating download trend, with a notable peak at 766 in early December. Weekly revenue saw a high of $159 at the beginning of the quarter, with intermittent small earnings thereafter. Active users showed a decrease from 1.5K at the start of the quarter to 735 by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.